You’ve survived the nuclear disaster and Vault-Tec has chosen you to be a vault overseer. Now the fun begins. You need to built your new vault into a thriving community in the face of many challenges. This quick start guide will give you the tips your need to get your new Fallout Shelter vault off to a good start with a great room placement plan.
When you first start a new vault in Fallout Shelter, you’ll be given a short intro video (if you do not skip this your vault design options will be limited by the instructional walk through) and a rudimentary vault with a few free rooms. Unfortunately, the initial room placement is horrible for long-term vault survival. The vault door room is permanent, you can not move this room. Think of it as the airlock between you and the toxic wasteland outside. The problem is the immediate elevator right after the door. Later on, when attackers from outside your vault arrive, having this elevator for easy and quick access to your lower floors can be a nightmare. Invaders usually skip an elevator to attack the other rooms on the first floor but not always, sometimes they drop a level unexpectedly. Don’t panic though, there are a couple of easy ways to deal with that elevator.
Fallout Shelter Core Room Types
First, you need to understand what the rooms available actually do in your vault. The core room functions in your vault are power, water, food, living, and access. That is power generation (you are underground, power is a must), water treatment (glowing water is bad m’kay?), the diner (it’s a fifties type theme so you get a diner instead of a kitchen), living quarters (gotta have a place to sleep and make babies), and the elevator (you need access to deeper areas of your vault).
Strongest Dwellers First Vault Plan
One strategy for arranging your first rooms is to put your strongest dwellers first. (See article Fallout Shelter SPECIAL Introduction) The power generation rooms use strength as the primary trait for your dwellers, making them the most likely to survive out of your starter dwellers. Delete the starting living quarters and elevator. Then build a living quarters right next to the vault door and then two power generation rooms. The power generation rooms will merge into one large room. Next build elevators to drop you down a level (we’d rather keep building more power generation rooms but funds are limited to start with, you can make some alterations later). Now build a diner and a water treatment room on either side of the lower elevator. Now you have all your core rooms and can assign your starting dweller group according to their SPECIAL scores.
Empty First Vault Plan
If you don’t want to skip the intro video and guided beginning, you’ll want to go for an empty first floor plan (you can add rooms later, just avoid the first floor for now). In this plan, you fill up the second floor with power generation so that you have a full floor of strength-based dwellers to fight any invaders. This plan is also fairly organized for players to keep track of their rooms easily. As you follow the introductory tutorial, build the power generation room on the second level. Then build the diner and water treatment rooms on the third level. This method leaves you with a little more cash as you didn’t have to rebuild elevators or living quarters immediately. From there you can add additional rooms to merge with the originals as needed. You’ll initially get enough dwellers to fill the power, diner, and water rooms plus a couple extra (2 dwellers fit in each room). As you build additional rooms, start with power so that each new room has the energy it needs to work. As for the first floor, alternate storage rooms and living quarters when you can to create a time suck for raiders. If you get a Mr. Handy robot later on you can let him patrol that floor.
Screenshots are from Fallout Shelter iOS App